Coding Stars Syllabus
Coding Heroes is a captivating and imaginative introductory course designed to introduce young minds to the fundamentals of logic, coding, and artificial intelligence . The program aims to spark curiosity and cultivate creative thinking in students, ensuring they gain valuable skills without requiring any prior advanced coding knowledge . It serves as a stepping stone for children and teens to understand the core concepts behind AI and its practical applications.
The program is thoughtfully organised into 6 comprehensive modules, each consisting of four individual lessons, resulting in 24 carefully crafted, 1 hour sessions. Every module is designed to build upon the last, guiding learners through a structured progression that reinforces foundational knowledge while gradually introducing more complex concepts. By dedicating one hour to each lesson, the program maintains an ideal balance between depth and engagement, allowing students to absorb new ideas without feeling overwhelmed. This modular format not only ensures consistent skill development but also keeps the learning process dynamic and enjoyable. Whether students are just beginning their coding journey or looking to expand their abilities, this curriculum supports steady growth through fun, hands-on activities and purposeful learning outcomes.
What Learners Will Achieve at the End of the Program
By the end of this course, young learners will:
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- Understand how computers “think” and follow instructions
. - Recognise patterns and logical sequences in everyday situations
. - Build problem-solving and decision-making skills using visual tools
. - Discover how AI is part of the world around them (like games, voice assistants, etc.)
. - Develop simple algorithms using drag-and-drop or visual programming platforms.
- Explore the basics of data and how machines use it to learn.
- Strengthen collaboration, creativity, and storytelling using technology.
- Create their own fun projects demonstrating what they’ve learned.
- Understand how computers “think” and follow instructions
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The complete ‘Coding Heroes’ course is available for £350. Alternatively, lessons can be purchased individually at £15 each.
Coding Heroes module
Module 1
Thinking Like a Computer (Weeks 1–4)
This module introduces students to the fundamental concepts of how computers process information, including the basics of AI, through engaging stories, real-life examples, and pattern-based activities.
Students will Learn: To recognise patterns and logical sequences, understand how computers follow instructions, and identify algorithms in daily routines.
Lesson 1: What is AI?
Fun intro with stories and real-life examples.
Lesson 2: How Do Computers Think?
Instructions, sequences, and logic.
Lesson 3: Understanding Patterns.
Pattern games and puzzles.
Lesson 4: Algorithms All Around.
Daily routines as algorithms.
Coding Heroes module
Module 2
Logic and Fun With Coding (Weeks 5–8)
Students delve into the basics of coding, learning to give instructions, debug errors, and implement core programming concepts like conditions and loops through interactive games and activities.
Students will Learn: To develop simple algorithms using visual programming, identify and fix errors in logic, and apply conditional statements and repetitions in their code.
Lesson 5: Giving Instructions.
Sequencing games and activities.
Lesson 6: Debugging Basics.
Spotting and fixing errors in logic.
Lesson 7: If This, Then That.
Introduction to Conditions.
Lesson 8: Loops and Repeats.
Making tasks easier with repetition.
Coding Heroes module
Module 3
Playing with AI Concepts (Weeks 9–12)
This module explores more advanced AI concepts, including machine learning capabilities, identifying AI in technology, and how AI understands images and natural language.
Students will Learn: What machines can learn (and their limitations), how to identify “smart” technology, and the basics of image recognition and natural language processing.
Lesson 9: Meet the Machines.
What machines can learn (and what they can’t).
Lesson 10: Smart or Not?
Identifying “smart” technology at home and school.
Lesson 11: How AI Sees the World.
Introduction to Image Recognition.
Lesson 12: Talking to Machines.
Voice assistants and natural language.
Coding Heroes module
Module 4
Building Simple Projects (Weeks 13–16)
Students apply their accumulated knowledge to build creative projects, fostering design thinking through activities like designing a robot helper, creating digital stories, and building mini-games.
Students will Learn: Imaginative design thinking, interactive storytelling with logic, and the fundamentals of game planning, design, and interactivity.
Lesson 13: Design a Robot Helper.
Imaginative design thinking.
Lesson 14: Create a Digital Story.
Interactive storytelling with logic.
Lesson 15: Build a Mini Game (Part 1).
Game planning and design.
Lesson 16: Build a Mini Game (Part 2).
Game logic and interactivity.
Coding Heroes module
Module 5
Learning About Data (Weeks 17–20)
This module introduces the concept of data, how it’s collected and organised, and how AI utilises data for learning, with hands-on activities such as training a mini-AI with image sorting.
Students will Learn: To identify everyday examples of data, how to collect and organise information, and how AI learns from data through matching and sorting activities.
Lesson 17: What is Data?
Everyday examples of data.
Lesson 18: Collecting Information.
Simple surveys and organization.
Lesson 19: How AI Learns from Data.
Matching and sorting activities.
Lesson 20: Training a Mini-AI.
Fun with image sorting or mood recognition.
Coding Heroes module
Module 6
Show What You Know (Weeks 21–24)
The culminating module is where students plan, build, refine, and present their own AI-focused projects, demonstrating the skills and knowledge they’ve acquired throughout the course.
Students will Learn: Project planning, prototyping, polishing and practising their creations, and effective presentation skills to showcase their work to family and class.
Lesson 21: Project Planning.
Choosing what to build.
Lesson 22: Prototype Time.
Build phase with guidance.
Lesson 23: Decorate and Prepare.
Polish and practice.
Lesson 24: Showcase Day!
Present their projects to family/class.
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